Författare Ämne: MAG - Tråden om jättemycket folk som skjuter på varandra  (läst 19433 gånger)

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« Svar #50 skrivet: 20 feb, 2010, 08:26:37 08:26 »
Damn you greger.
Jag blir ju sugen. Hittade min headsett laddare idag också så då skulle man ju behöva ett bra onlinelir.
They drank coffee and talked about the theory that whales were once sea creatures and they evolved into wolf-like creatures that ran on land, but they didn’t like it so they evolved back into sea creatures and eventually became huge fucking whales.

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« Svar #51 skrivet: 20 feb, 2010, 16:11:26 16:11 »
Nu greger måste vi köra lite MAG nån dag!, Hartner gav väll lite som upp det där, och nu har jag lånat det av han.

Eller han rättare sagt slängde in det här hos mig i morse :P


If outside is so good, why has mankind spent thousands of years trying to perfect inside?

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« Svar #52 skrivet: 20 feb, 2010, 16:27:44 16:27 »
Salsane: Do it!

iZni: Haha ok. Jag är då på! Säg till när det passar.

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« Svar #53 skrivet: 20 feb, 2010, 16:29:34 16:29 »
iZni: Haha ok. Jag är då på! Säg till när det passar.

Will do!

Kanske tar några matcher snart, annars blir det väll ikväll om man inte gör nåt annat :)


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« Svar #54 skrivet: 20 feb, 2010, 16:59:46 16:59 »
Wouldn't think so! Har fått Steelbook versionen :D
"Building the future and keeping the past alive is one and a same thing"

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« Svar #55 skrivet: 20 feb, 2010, 17:01:21 17:01 »
Yeah!

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« Svar #56 skrivet: 20 feb, 2010, 17:45:29 17:45 »
Wouldn't think so! Har fått Steelbook versionen :D

oh! vars köpte du den?


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« Svar #57 skrivet: 20 feb, 2010, 18:42:30 18:42 »
Simplygames.com
"Building the future and keeping the past alive is one and a same thing"

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« Svar #58 skrivet: 20 feb, 2010, 19:29:14 19:29 »
Simplygames.com

Såg väldigt PLAY.com ut


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« Svar #59 skrivet: 20 feb, 2010, 19:32:43 19:32 »
Billig och bra, skiter i hur det ser ut. Att sidor delar plattform är ju inget nytt.
"Building the future and keeping the past alive is one and a same thing"

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« Svar #60 skrivet: 20 feb, 2010, 22:17:16 22:17 »
Ja så länge det är billigt och det verkar vara seriösa så spelar det väll ingen roll hur dem nu ser ut :P


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« Svar #61 skrivet: 22 feb, 2010, 22:11:32 22:11 »
MAG Character Class: Sniper


Basic Tips
  • Keep moving! The biggest mistake that snipers make is that they stay camped in one spot. The action in MAG moves very quickly, and even if you are able to take a few targets down, it’s just a matter of time until someone finds you. Dropping down, taking a few quick shots and moving again will spare you from the dreaded knife in the back.
  • Keep moving, Part 2! The second biggest mistake when sniping is laying prone, firing away at opposing players while watching the rest of your squad failing to flip an objective. Unless you are directly preventing opposing players from reaching the objective or are actively firing at enemies in the objective itself, you are not making enough of a contribution to your squad. Run in with your squad using your pistol, PDW or knife and get that objective flipped.
  • BYOH (Bring Your Own Healing). Especially if you’re the type of sniper that likes to get off of the main routes, don’t expect people to go out of their way to heal you when you’re injured.
  • Don’t waste time by scanning for players through a scope. Stay zoomed out until you see distant movement, and then zoom in. Take a few shots, zoom back out, and repeat. If you have a bipod on your rifle, only deploy it after you’ve spotted a target, as you will automatically zoom in when the bipod is deployed.

Advanced Tips
  • The marksman rifle in the default loadout is a fantastic weapon and often overlooked. By upgrading Reload Speed, Steady Aim and adding the Foregrip and Suppressor, the weapon is transformed into the ultimate offensive sniper rifle, allowing the snipers to play aggressively on objectives and moving with the rest of the squad. With this loadout, the Sniper can fire off 3-4 shots very quickly, which is enough to take down most targets, as well as zoom in and hit targets at range when needed. Just remember to finish off your target when it is incapacitated, as this weapon does less damage than the other sniper rifles.
  • The Improved Sniper Rifle in tier 4 of the Marksman skill tree deals more damage to vehicles and turrets than most other weapons, which can help your squad deal with bunker turrets, helicopters, APCs and defending vehicles. It will also kill most players with just one shot, unless they’re in heavy armor or have extra health. This is the ideal weapon for killing players as they are parachuting in, making it possible to get three or four parachute kills in just one drop.
  • Keep an eye out for sniping positions which give you sightlines on resupply points and objectives. The resupply points and objectives in MAG require a player to stand still for a few moments while interacting with the object, giving the sniper plenty of time to zoom in and get a headshot.
  • With such a big experience reward attached to resuscitation, it is common to see players sprinting around the battlefield, resuscitating other players. Take advantage of this by watching the incapacitated player and killing players as they run up to revive them. Skilled Snipers can try waiting an extra moment for the player to be revived before quickly killing both of targets.

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« Svar #62 skrivet: 23 feb, 2010, 10:22:48 10:22 »
Kollade den där tidigare igår faktiskt! :)


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« Svar #63 skrivet: 23 feb, 2010, 12:02:31 12:02 »
Jag skyller på OS :P

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« Svar #64 skrivet: 23 feb, 2010, 20:27:29 20:27 »
Kanske en liten review skulle sitta fint också! :)

Review HD - MAG


Enjoy! ^^


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« Svar #65 skrivet: 23 feb, 2010, 20:38:20 20:38 »
Ja, det tänkte jag ju inte på :P

MAG Command Abilities Overview


Leadership is important because MAG is just as much a tactical game as it is run-and-gun. A savvy leader can herd a bunch of noobs and steamroll a platoon full of high-level lone wolves more often than not. If you decide to opt in for leadership, that’s great – just make sure you’re ready for the responsibility.

Basic Tips:
  • Remember your responsibility! It’s all too easy to get in the habit of opting for leadership at the queue screen but then forget that there are a bunch of grunts looking at you for direction. Long story short: if you’re a leader, be prepared to give directions. Wallflowers need not apply.
  • Have a plan and a back-up plan so that you can change tactics if your original strategy isn’t working. If you find yourself in a map you don’t know well or a situation in which you feel that you’re over your head, remember you can opt out of your leadership position (just press start and demote yourself from the leadership menu). No one likes a quitter but no one likes charging headlong into turret fire for 30 minutes either.
  • Be prepared to be promoted at any time! If someone does demote themselves in-game and you applied for a leadership spot beforehand, you may be the one automatically bumped up with they quit.

Advanced Tips:
  • Communicate! I know that doesn’t seem advanced but it’s important. Coordinating your command abilities effectively can be devastating to the opposition. Squad leaders can drop cluster bombs and then have them available again immediately if the OIC follows up with an asset recharge. Different command abilities can be combined in different ways all depending on how well you communicate.
  • FRAGO! FRAGO! FRAGO! So you want to take out that AA, but why not set a staging area in that abandoned building just outside the perimeter? You can set waypoints and targets as often as you like – just make sure everyone is concentrating they’re efforts correctly.
  • Don’t spend all your time prone in the bushes staring at the CNI. This can be perfectly legitimate strategy from time to time, but remember your teammates get bonuses when in your vicinity (faster reload, better XP, etc.), so go where you are most needed and there’s always the need for another active gun out there.

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« Svar #66 skrivet: 23 feb, 2010, 20:42:30 20:42 »
Riktigt bra det där tipsen! alla det där du lagt upp från playstationbloggen! :)


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« Svar #67 skrivet: 23 feb, 2010, 20:46:24 20:46 »
Ja, de är grymma :)

Det är riktig kul att köra med grymma ledare också. När de pratar och säger vad man ska köra med för taktik och så. Men tyvärr är det rätt många som bara sitter tysta och inte gör speciellt mycket.

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« Svar #68 skrivet: 24 feb, 2010, 15:19:04 15:19 »
Jo det är klart det är roligare att köra om det är någon mer seriös leader :)

Fast det 'r klart många bryr väll sig inte precis heller så.. är ju inte så att man själv sitter å skriker allt man tycker de andra ska göra, sätter oftast bara ut nå target å kollar lite då då.



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« Svar #69 skrivet: 24 feb, 2010, 23:26:13 23:26 »
MAG Command Abilities: Squad Leader


As an SL, you’re primary focus should be good Communication with your Squad and Platoon, strategic use of Waypoints and the Fragmentary Order system (FRAGOs), and using your Command Assets wisely.

Basic Tips
  • If you don’t already, you should start playing with a headset. It will make communicating with your team much faster and more effective. Regardless of how you play, though, stay in close contact with your team – assign your squad to objectives, and coordinate. Don’t let them wonder what to do.
  • Use of Fragmentary orders is a huge part of the Squad Leader role. Learn to FRAGO strategically, and your whole squad will benefit. Plus, bonus XP is awarded to anyone in your squad performing any action within a 20-meter radius of the FRAGO’d objective. Don’t worry about marking the default objective, though, it’s automatically FRAGO’s without you having to give the order and you still get the bonus!
  • If you’re new to the Squad Leader role, start out in the simpler gametypes where there is less to FRAGO, and less going on. If you’re in a game with no SL, you can assume the role mid game, and try it out. Also, if you’re in over your head as a new SL, you can back out of the role without quitting the game.
  • If you switch your spawn point as a Squad Leader, the rest of your squad also switches to that spawn point. If you’re stuck as a squad, this is a great way to try a new angle and bring your squad along with you.

Advanced Tips
  • Use chat channels to coordinate with other Squad Leaders and Platoon Leader (Press the directional pad “Up”).
  • FRAGO outside bunkers first and work your way across the line — this way you’re only taking fire from one side.
  • Guided artillery only damages vehicles so don’t call it in on a bunch of guys running around. Conversely, your mortar barrage does not affect vehicles, so make sure to use guided artillery if vehicles are your target.
  • If attacking, use Satellite UAV first. You’ll then be able to wisely use your cluster bombs and lessen friendly kills.
  • “Platoon Leader Pause” – Once the AAA goes down, wait for the Platoon Leader to call in a strafing run or Precision Strike before calling in your own ability. Their command abilities have more impact, and you don’t want to start the cooldown timer and make them wait by calling in your assets first.

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« Svar #70 skrivet: 26 feb, 2010, 00:22:55 00:22 »
MAG Command Abilities: Platoon Leader


Basic Tips:
  • Platoon Broadcast Chat: Use this chat channel (selected from the D-pad) to broadcast any speech to the entire platoon. It’s useful to help organize everyone to focus on one particular route or objective.
  • Platoon Chat: Use this (also selected from the D-pad) to chat directly with only the squad leaders in your platoon. This channel isn’t heard by any non-officer players, so it is best used to direct squad leaders on where to send their individual squads in battle.
  • When attacking, use your Strafing Run ability to call in planes to pound a specific area on the battlefield with large explosions. It is by far the most powerful strike the attackers have, but with a long cool down it needs to be used wisely. Note: The defenders’ AAA battery needs to be disabled before calling in this strike so your planes won’t get shot down.
  • Another useful attack is the Precision Strike: This is best used to isolate one of the enemy’s objectives and take it out in a single swoop. Anything from a bunker, to the mortar batteries are viable targets for the precision strike. The enemy’s AAA battery must be disabled in order to call in the strike too, or your bomber will be shot down.
  • If you’re defending, the Gas Bombardment ability causes an explosion followed by large cloud of poisonous gas. This is a great strike to use to either block off an attacker route, or to protect a valuable asset. Note: You must have your mortar battery up and running in order to use this ability.
  • The Sensor Sweep is a useful defensive-minded ability that detects incoming hostile forces. The sweep allows for everyone in your platoon to see all enemies on their radar in the swept area. Like the Gas Bombardment ability, you’ll need to have your AAA battery up to use this.

Advanced tips:
  • When the AAA goes down in a different platoon than yours, you can call in strikes over there. Use the CNI by pressing select to watch the other platoon areas and see which ones you can help out with your strikes.
  • When the AAA goes down in your platoon, quickly call in a precision strike to either eliminate a remaining bunker, or to disable the enemy’s mortar battery. This will help you keep the pressure on defenders, and hopefully move towards your final objectives faster.
  • Use platoon chat and platoon broadcast to overload specific bunkers and punch through the enemy lines quicker (example: “Alpha and Bravo squad, I want you both attacking that far left bunker — Charlie and Delta, I want you guys to double up on the far right one).
  • Use the platoon broadcast to let everyone know when and where you’re calling in a strafing run. The blast area is big for this strike, so you’ll prevent a lot of friendly casualties by giving everyone the heads up when it’s incoming!
  • When it looks like your frontline is falling, call in a gas bombardment on top of your AAA battery to impede any attackers who are trying to disable it.
  • Use the platoon broadcast to keep everyone notified on any changes with the primary objectives. So often, in a large battle, players are very involved with specific tasks like repairing a bunker, or protecting the mortar battery that they may not notice a transport vehicle is coming out, or that the rest of their team needs help at the main objective (“Hey guys, there’s only 2 minutes left in the game and they’re pushing hard at the objectives, everyone fall back from whatever you’re doing and make sure we protect the primaries at all costs!”).
  • Coordinate with your squad leaders using platoon chat to team up your sensor sweeps with their mortar strikes to maximize their damage. Let them know you’re calling in a sweep, and that one of them should call in a mortar strike once all of the attacking targets are discovered on the radar.

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« Svar #71 skrivet: 01 mar, 2010, 19:20:40 19:20 »
MAG Command Abilities: OIC


Basic Tips:
  • Your OIC abilities can be accessed by using the TCM through the D-Pad or the CNI by pressing SELECT
  • These abilities are best used while trying to make a push as either an attacker or defender, so try and time their use with changes in the battle! If attackers have opened up their forward spawns try blockading them to give your team time to regroup.
  • Communicating with the Squad and Platoon leaders below you is essential. Maneuver through the comms channels by using the D-Pad and guide your team to victory

Advanced Tips:
  • If most of your platoons have fallen back from their frontline defenses, consider using “Signal Jamming” to keep the enemies from using their own CNI effectively, while also using the “Blockade” ability to decrease their spawn times. Finally, use “Rapid Redeploy” to increase your own spawn time and finish the job.
  • Speaking of Blockade and Rapid Redeploy, if Blockade is used on you, you can use Rapid Redeploy in return to move the timer to normal.
  • “Tactical Strike” is essential for full-on attacks. With it, you can eliminate immediate wait times on any and all cooldown bars for command abilities within your entire army.
  • Team Broadcast is one of your available comms channels on the D-Pad. Use it sparingly to bolster the morale of your troops and praise them for decisive actions!



Och kom det ju en uppdatering 25:e februari

Patch v1.03

Gameplay
  • Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
  • Improved speed of weapon and gear swapping by approximately 500 milliseconds.
  • Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
  • Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
  • “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
  • Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
  • Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
  • Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
  • Lowered the amount of damage necessary to kill an incapacitated enemy
  • All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
  • Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
  • Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
  • Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
  • Players no longer lose leadership points after entering “Veteran Mode.”

Weapons
  • “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
  • Tuned weapon damage for all three factions.
  • Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
  • Made Battle Rifles more effective.
  • Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
  • Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
  • Shooting through thin materials (fences, tents, etc.) will be more consistent.
  • Increased spread on shotguns.
  • Improved animations for rocket launchers.

Graphics
  • Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
  • Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
  • Added realistic fogging effects to sky-domes.

Technical
  • Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
  • Changed in-game conditions to make it less likely to experience in-game freezes.
  • Improved client-side stability.

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« Svar #72 skrivet: 07 mar, 2010, 11:52:58 11:52 »
Jag har en fråga, när man väljer en Fraktion, spelar man som den då hela tiden? S.V.E.R. lät lockande när dom sa att dom slåss mot tyranni n shit.

I supression tuturial filmen på sida 1 så säger snubben ungefär så här "Supression does not effect the balance of the shadow war"

Så kan man ta över fiende territorium eller vad menar han? Spelet ser för övrigt riktigt nice ut, verkar dumt att ens försöka spela Bad Company 2 :P

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« Svar #73 skrivet: 07 mar, 2010, 12:36:31 12:36 »
Ja du spelar med den hela tiden, men var väll att man kunde byta när man kom upp i max lvl 60?

Annars kan du ju alltid prova en klass ett tag, sen göra en ny karaktär och prova tills du hittar en som du vill köra med.

Raven hoppas vi på iaf ^^


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« Svar #74 skrivet: 07 mar, 2010, 13:09:02 13:09 »
Satan är du Raven :/ Nåja dom ska väl gå an, så länge man inte tvingas spela som Valor.

Men tror ni man kommer spela Bad Company 2 något ifall man sätter sig med MAG samtidigt? Börjar undra om det är en bra idé att skaffa båda samma månad hehe